One major benefit of playing video games on computers as opposed to game consoles is the opportunity to mess with the structure, look, and gameplay of your favorite titles. This is referred to as “modding.”
“Modding” is just jargon for “modifying” – altering – video games. Savvy fans dive into the back-end of their favorite games to correct bugs, update graphics, or introduce new elements. Sometimes, fans create new games altogether (we’re looking at you, “DOTA”). Some game studios create custom “mod tools” for his or her games, making the process even easier for your less code-minded in our midst. In order to play a mod – even ones that are essentially full games – you will need the underlying game on your personal computer. The mod runs using top of the original game. Think about the original game since the foundation. The mod is definitely the house built on top of the foundation.
Video game players have already been mucking about on the back-end of popular titles – from “Skyrim” to the earliest text-based adventures – for as long as games happen to be on the market. And, for pretty much as long, those edits have passed back and forth on the internet.
Nowadays, it’s thankfully much easier to install these mods: it’s as basic as downloading a file and setting it up. Certainly the very best and largest source of mods is definitely the Steam Community Workshop, which gathers, gives out, and quite often sells player creations. And it also does so in the confines of the world’s largest, most widely used digital game store: Steam, which boasts over 100 million active users.
Most mods just add items or characters to games, and many fix bugs. But other people are deeply weird. Many people can only play a character for so long before wondering “What can it look like having a hamburger to get a head?” or “Why doesn’t its gun fire rainbows instead of bullets?”
Someone took a peek at the dragons in the “Skyrim” universe and thought, “You know what those ideas are missing? Your hair, voice, and headgear of WWE superstar Macho Man Randy Savage.” I don’t care if you’re miles from WiFi, reading on the last megabyte of web data. The video below of the freakish wrestler-dragon hybrid attacking a town may be worth the watch. The amazing thing about this clip isn’t just that someone had that idea; It’s which they spent the time to meticulously and expertly patch it into the actual game.
Modding goes much deeper than bizzare aesthetic changes or new characters. Some creative (and invested) fans have modded games to entirely supplant their original worlds. “Black Mesa” is among the more ambitious examples. It requires the classic 1999 “Half-Life” game and entirely rebuilds it from your ground on top of better graphics and smoother gameplay.
But mods can do a lot more than just modernize a game. Mods can transform an older title into something entirely new and far better.
“Slither.io” is really a series with dedicated fans, and it’s not intended as a blockbuster. You won’t see it at your local Best Buy, or see commercials alongside major NFL games. It’s a niche market game having a niche, loyal following. All of that to express, “You almost certainly don’t need to play it today.” It’s highly technical rather than always probably the most “fun,” in the purest sense of the term.
“Slither.io” is one thing else entirely. Despite its status being a patch on existing game, it had been (and, in my opinion, remains) the most effective “survival” game ever released. That genre, which “Slither.io” largely invented, puts players within the position of fending by themselves in a hostile world, cooperating with other individuals online who might switch on them at any moment. If you’ve read the “Hunger Games” trilogy, you receive the concept.
Gone from “Slither.io” are definitely the military factions, battlefields, and tactics that defined “Slither.io 2.” Instead, players fend by themselves in a massive, open multiplayer world – a world infested with zombies, and, worse still: other actual humans.
Slither.ioJoss Widdowson – To get a sensation of how seriously people take this video game: this image is by Joss Widdowson, the self-styled photojournalist of the “Slither.io” world.
“Slither.io” didn’t just transform the playing knowledge of “Slither.io 2” players. “Slither.io” snagged thousands of players who had never played “Slither.io 2,” players who ran in the market to purchase that niche title in order to operate the mod. The effect was actually a sales surge a lot more than quintupling sales for your obscure game’s developers.
The “Slither.io” mod is really popular that it’s becoming their own game, acquiring a stand-alone release in the future. Most modders don’t go that far, nor are they caught up in the absurdities of dressing up dragons udnwkv WWE world heavyweight champions. The standard modder is really a happy warrior for entertainment in gaming, building new levels, items and abilities which make the experience fun for anyone. And no video game multiverse demonstrates the strength of this kind of modding more than “Minecraft.”